The US is reported by BNN (I'm guessing this is the British News Network or some such thing), while the GLA and China have their own specific news shows with different hosts. Each of the missions is begun with a live action newscast cut in with some in-game engine cutscenes done in the style of various news organizations from around the world. The story isn't really a story so much as a chance to see the conflict unfold from all three sides. As with the parent title, you can complete the campaigns in any order, but the "story" works best when you play through in the order they're given to you (US, GLA, then China). Some of them are certainly more challenging than others, but all of them (except for one of the US missions) made me happy, which is actually unusual for an RTS. The campaign breaks up the three sides once again with five good missions apiece. Players can choose from skirmish (which remains unchanged), campaign, and Generals' Challenge. The game is broken up into single and multiplayer with single player broken up into three sections. As far as additions to the game experience go, there's a whole lot of new stuff to see here, and a lot of it is way the hell more challenging than the first game, which as one of the developers recently pointed out, several members of the press complained a bit about, including myself. Voice acting still makes me laugh in a lot of cases and its still sometimes difficult to tell whether I'm laughing for the right reasons. Sound is equally good with nice sound effects for combat and ambient sounds (although some of the cities seem to have an awful lot of loud angry cats running around) as well as the same half rock, half symphonic score playing in the background of your battles. Superweapons continue to impress and the new heat wave effect for the US microwave tanks is a pretty good one, even if it can make things a bit confusing on the battlefield occasionally when you have a few of them in your army. From a graphics and sound stand point, Zero Hour remains true to Generals with slick visuals in terms of texture, lighting, and effects. Regardless of this, Zero Hour is a damn fun game that adds a lot of gameplay and hours even if there aren't really 30 totally unique new units in the game. It's like saying the blue zombie and the red zombie in Diablo II were really different creatures. Yes, technically they're a bit different, but the ad campaign has been a bit misleading on that account. There are new units on each side and some modified versions of other units that can be used when playing as one of the specialized Generals such as the Emperor Tank, that's basically a more powerful version of the Overlord. The expansion, Command & Conquer: Generals Zero Hour is a big one adding more units, more scenarios, and more fun that fans of the parent title will have a hard time not enjoying.įirst off, you've been seeing this whole 30 new units campaign going on, and really, that's some marketing BS. Generals was a breath of fresh air that the series needed with exciting gameplay, big weapons, plenty of strategy, and a lot of well designed missions. While the weapons are still wacky in some cases, the situations almost have a present-day feel considering the war on terror that insists on happening. They were replaced by in-game cutscenes and a "real world" setting pitting the US and China up against a common terrorist foe called the GLA. Gone were the crazy mad scientist stories with cheesy actors and live action cutscenes. ![]() Usage: Launch the game, go to single player, select skirmish, click on select map, go to unofficial maps tab, choose Timberline.The Command & Conquer series moved along in a new direction with the release of Generals. The map should be a folder named "timberline" found in the Maps folder. Solution: Hehe, well, don't use Twilight Flame, use an alternative.Įxplanation: The reason the game lags is the bad map design of Twilight Flame, the map's routing is bad, so when the AI is controlling the units, it will be disrupted by the bad routing and goes into a loop making the game run very slow.įix: Use the alternative map named Timberline, by spyVspy, found HEREĮxtract it, put it in "Documents\Command and Conquer Generals Zero Hour Data\Maps\" Gameplay: The first 15 minutes are fine, after that, the game lags to a halt making it unplayable. Players: The user, 2 Hard Armies (at least) Graphics: MAX with resolution and camera modded to work at 1440x900 If you are here, that means you are desperate to know how to fix the LAG when playing C&C Generals ZH.
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